Holy shit guys, C&C 4. This is my second reaction to the news. My first reaction was something along the lines of "Cool, more flying tanks". Now that I have read the preview, I have decided that C&C 4 deserves holy shit status. See, based on the screenshots, the graphics do not look significantly better than that of C&C 3. I figured it would have just been another cool game.
But. But, the preview revealed so much more. Essentially, fans of the series are finally going to find out what has been going on over the tiberium-infested earth. We'll find out who Kane is, what he has to do with the Scrin. We'll hopefully learn how he managed to survive being disintegrated by an ion laser, slain in battle, and blown up in a volatile liquid explosion.
I was surprised that EA Games would announce a sequel to Tiberium Wars so soon. In the past, people waited for years to receive news of a game sequel. It was always difficult to tell when a new game would be announced, and when it would be released. At least, that was how it was for me. I'm sure that plenty of gaming franchises prior to PC gaming were churning out cartridges faster than Agent Smith could pull a trigger(this is actually a rather interesting topic, which I may discuss later). I know that during the lifespan of a single console, such as the Super Nintendo Entertainment System, many titles received sequels. My knowledge here is limited to the bad games, unfortunately.
Anyway, it seems that fans of the C&C series can expect a drastically modified RTS system when C&C 4 comes along. Previously, we had each faction possessing a few unique upgrades and being slightly better or worse than the others in different tactics. Now, it seems, the designers want to emphasise on that. In a melding of RPG and RTS, each faction will be divided into three classes that consist of entirely different units and structures. There will be classes dedicated to steamrolling, turtling, and support.
Also, an experience point system will supposedly be present, where things that you do in-game will add to an experience pool, that allows you to upgrade your faction classes as you see fit. This means that everyone starts out with only a small variety of units, which will be added to as the game is played.
It isn't really said whether or not each different class will have its own campaign. It's unlikely, though.
The best part is probably that C&C 4 will feature a co-op campaign, like in RA3. Now that the factions are far more specialised than before, co-op is likely to be a lot more dynamic and enjoyable. I have always enjoyed playing support, using air-strikes and naval bombardments to soften up an enemy before allowing my allies to mess around with their tanks.
There are, however, a few things that I am not particularly happy to learn. One, is that EA is planning on using an interface similar to C&C Generals, rather than the rest of the C&C series. Also, resource gathering will be such that refineries will be built on pre-determined locations. This may be annoying, because I really didn't like how I couldn't make my economy boom by having multiple miners working on a resource node. It was just too slow. So... I hope they make it more like Generals, where you could swarm a resource node with collectors to gain more money faster, but at the risk of running dry before you're done with the battle.
While the Scrin will not be playable, they are going to be featured, along with other factions such as the Forgotten. These guys were mutants from the second game in the C&C series
Overall, I'm somewhat excited. I certainly do want this game. However, it seems like it might come out at around the same time as Starcraft 2... That would be a problem.
Okay, here's what's interesting about Agent Smith pulling a trigger. Actually, here's what's interesting about the entire rooftop scene in The Matrix:
An agent(probably Brown. I don't remember their names.) fires bullets at Neo while he dodges them from about eight metres away. Given that the bullets fly at around 400m/s, and that the next bullet is fired as the first bullet passes Neo, the gun is firing at a rate of uh, one bullet every 0.02 seconds. That equates to 50 bullets per second. Even assault rifles don't fire that fast. We can allow the agent to be able to move his finger that quickly, because he's hacking the matrix and everything, but the gun? He picked that gun up.
The second interesting thing about that scene is that if Neo is really moving his entire upper body and turning his neck in the time that it takes for a bullet travelling at 400m/s to reach him, then his upper body was moving at a rate of around 800km/h. He then instantly brakes, going from that speed to zero.
The sheer power of not believing in the existence of physics. Also you have to be in the Matrix.
Oh, and I've just gotten the soundtrack to Wrath of the Lich King. There are some nice pieces in there.

-Joe